![]() ![]() Significance is game-specific (Triggers, etc.) How fast an area changes shade relative to distance Palette lookup table number (0 = standard colours) Slope value (rise/run 0 = parallel to floor, 4096 = 45 degrees) bit 6: 1 = Align texture to first wall of sector.Z-coordinate (height) of floor at first point of sector Z-coordinate (height) of ceiling at first point of sector Index to first wall in sector ! Index in what units? count? offset? This is the main map version for commercially released gamesįile format version number (latest in released games is 7, source ports use 8 and 9)Įach SECTOR is defined as the following 40-byte structure:
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